Super Aimbot

Discussion in 'C and C++' started by Jhunz1337, Jun 20, 2015.

  1. Jhunz1337

    Jhunz1337 Newbie Established Member

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    Code:
    DWORD dwTempEcx, dwTempEbx, dwTempEsp4;
    
    int AimSlot;
    float fX, fY, fZ, fzX = 10.0f;
    _declspec(naked) void hkSetEnd()
    {
        __asm
        {
            mov[dwTempEcx], ecx
                mov[dwTempEbx], ebx
                mov ebx, [esp + 4]
                mov[dwTempEsp4], ebx
                mov eax, [esp]
                cmp eax, 0x588393
                jne Back
        }
        if (AimSlot != -1 && Fun.iSuperAimbot &&*(DWORD*) (g_pPlayer) != 0)
        {
            GetUserBone(vEn, AimSlot, Fun.Aimbone);
            fX = vEn.x;
            fY = vEn.y + 0.1f;
            fZ = vEn.z;
            __asm
            {
                mov ecx, [ebp + 0x0C];
                mov ebx, [fX];
                mov[ecx], ebx;
    
                mov ebx, [fY];
                mov[ecx + 0x04], ebx;
    
                mov ebx, [fZ];
                mov[ecx + 0x08], ebx;
                mov[dwTempEsp4], ecx
            }
        }
        _asm
        {
        Back:
            mov eax, [dwTempEsp4]
                mov ebx, [dwTempEbx]
                mov ecx, [dwTempEcx]
                cmp ecx, 0
                je Fimal
                fld dword ptr[eax]
                fstp dword ptr[ecx + 18h]
                fld dword ptr[eax + 4]
                fstp dword ptr[ecx + 1Ch]
                fld dword ptr[eax + 8]
                fstp dword ptr[ecx + 20h]
                fld dword ptr[ecx + 18h]
                fsub dword ptr[ecx + 0Ch]
                fstp dword ptr[ecx + 24h]
                fld dword ptr[ecx + 1Ch]
                fsub dword ptr[ecx + 10h]
                fstp dword ptr[ecx + 28h]
                fld dword ptr[ecx + 20h]
                fsub dword ptr[ecx + 14h]
                fstp dword ptr[ecx + 2Ch]
            Fimal:
                retn 4
        }
    }
    
    void SuperAimbot()
    {
        if (*(DWORD*) (g_pPlayer) != 0)
        {
            AimSlot = GetNearestToCrosshair();
        }
        DWORD InSnce = (DWORD) GetModuleHandleA("i3SceneDx.dll");
        MakeJMP((PBYTE) InSnce + 0xA6220, (DWORD) hkSetEnd, 0x5);
    }
    Credits

    Mcclane
    BinLaden
    AceStryker


     
  2. badswagger

    badswagger Leecher

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    :( sayang talaga di ko alam pano pa lalabasin yung menu ng mga codes .. :( marami na akong codes d2 na galing sa mga hackers kasu ang problema di ko alam po ang debug nya gumana .. pag same ng files tapos pag gagamitin mo .. ang lalabas dun parin sa C++ :(
     
  3. Jhunz1337

    Jhunz1337 Newbie Established Member

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    Learn C++ on Youtube !
     
  4. Marklyn21

    Marklyn21 Prince in PHO

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    ako nag post nito dati sa MPGH site hehe nice share :)
     
  5. boymichael

    boymichael ROS VIP ROS VIP

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    Hindi po ba pede isama itong code sa VIP?
     
  6. Jhunz1337

    Jhunz1337 Newbie Established Member

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    my update namn e!
     
  7. rhexmo

    rhexmo Leecher

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    ok po kaya to sa sf1 playpark?
     
  8. Cixous

    Cixous Leecher

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    wla po bang guide
     

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